

The main meaning of the term, however, refers to the products of refining resources. Materials - Note: In Dual Universe, the term "materials" can also refer to Resources, in which case the phrase "Raw Materials" is used.If you want to focus on mining, we recommend you to focus on storage space and mining-related talent branches. Mined resources can be refined into materials, alloys, or even complete elements which, in turn, can be used in construction. The most efficient way of mining large quantities of ore is based on using territory scanners to find the so-called supernodes (which are nodes that contain millions of liters of raw resources) and focusing exclusively on them, as they give the highest resource yield per hour when mining. Thanks to the player marketplaces, however, all you need to do to get high tier Dual Universe Resources safely is trade Tier 1 Ore for them. Low tier resources (Tier 1 - Quartz, Hematite, Coal, and Bauxite, as well as Tier 2 - Limestone, Natron, Malachite, and Chromite) can be found on every planet, including the starting safe areas, while higher tier resources are only present far outside of the safe haven. They can be located with special scanners and have varying levels of rarity (from very abundant - nodes buried up to 3 meters underground which are very easy to locate, to very rare - nodes which are small, difficult to locate, and usually placed very deep under the surface). These raw mined Dual Universe Items are called Resources. Resources - In Dual Universe, planets, moons, and even asteroids teem with naturally occurring minerals that can be gathered via mining.To organize things a bit, we can divide Dual Universe Items into the following categories: In the Dual Universe, the term "item" is used for all assets that can be stored inside of the player's inventory, which means that the term is extremely broad. Another consequence of this is the fact that items, which are stored outside of safe areas, are vulnerable to enemy player raids (another reason to join an Organization a solo player will never be able to defend as effectively as an organized group).

Moreover, items that are listed for sale on in-game player marketplaces still have to be stored in the marketplace's vicinity (so you can't use the marketplace as "free" storage space by posting up your stuff for prohibitive prices) this also means that you have to have a storage unit nearby if you want to Buy Dual Universe Items in larger quantities. This means that Storage Units (containers designed for holding large volumes of items) are an essential part of every player's base and their industry (storage units can be attached to industrial units, which will make production faster). This creates a fluid player-driven economy that is the main selling point of all sandbox MMOs, but also their biggest downfall if it's design is faulty.Īll Dual Universe Items have to be stored somewhere in the in-game world as there are no virtual banks. Because of this, players are the only motor that is powering DU's economy, and each of the available Dual Universe Items is worth as much as players are willing to pay for it.

In Sandbox titles, like Dual Universe, every single item in the game is "created" by players either via gathering (mining, in this case) or refining and crafting, and there are no NPCs which means that artificial price bumps are not present. in Theme park MMORPGs most items come from the PvE content, things like crafting and gathering play the supporting role, and NPV vendors ensure that every item has its minimal price. One of the biggest differences between "theme park" and "sandbox" MMOs is the way they handle their items (we assume that the term "item" refers to any asset that can be carried by a player-character this includes weapons, consumables, materials, vanity, and cosmetic items, and so on).
